using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_EnterReadyRoom_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_EnterReadyRoom PacketData = (SC_EnterReadyRoom)packet;
		Game.UI.Get<UIMainView>("MainView").Server_MatchBattle(PacketData);
    }
}
